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Guide GUI Bloopers: Donts and Dos for Software Developers and Web Designers (Interactive Technologies)

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Humorous but hard-hitting.

Jeff Johnson - Google Scholar Citations

This tutorial surveys the knowledge that experienced user-interface designers draw upon in designing and evaluating software user interfaces. It provides a brief overview of the history of user-interface design as a recognized field of expertise, discusses the motivation for highly-usable products, and presents the important principles that guide successful UI design. Examples illustrating the benefits of following the principles -- and the pitfalls of not following them -- are provided from the instructor's experience.


  • Elsevier: Johnson: Gui Bloopers Welcome.
  • GUI Bloopers 2.0: Common User Interface Design Don'ts and DOS?
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  • GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers (Interactive Technologies).
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  • GUI Bloopers - 2nd Edition.

Many of today's interactive software products and services are not responsive enough. Responsiveness is one of the most important factors in determining customer satisfaction with software and online services, but it is continually slighted by developers. This tutorial is based on chapter 7 of GUI Bloopers. It distinguishes responsiveness from performance and points out that performance need not limit responsiveness. It explains that the user-computer interface is a real-time interface, with time-constraints that software must satisfy in order to be perceived as responsive.

GUI Bloopers Donts and Dos for Software Developers and Web Designers Interactive Technologies

The tutorial also presents techniques for improving responsiveness despite limited or fluctuating processing resources. Many examples are provided of responsive and unresponsive systems.

2nd Edition

This tutorial describes the many different ways to test software user interfaces on real users, and why one might use form of testing vs. It is well-illustrated with screen-images and videotape clips. Note: This tutorial is often combined with the following one. Explains how to conduct heuristic evaluation of interactive software, to supplement usability testing.

Note: This tutorial is often combined with the preceding one. Frustrated with UI design guidelines that only cover simple situations? Designers and developers of enterprise-level, complex, information-rich applications often face difficult trade-offs and highly-constrained situations in none of the solutions given in UI guidelines books seem acceptable. This class provides design solutions for several common complex situations:. Explains how to assess your company's User Experience UX maturity level and steps you can take to advance to your desired UX maturity level.

Also describes how to measure your organization's risk-exposure for new products. Explains in business terms why it is important for software development organizations to strive for highly-usable products. Describes how investing in usability can:. Conceptual Models: Core to Good Design. User interfaces are simpler and more task-focused when designers start by constructing a conceptual model of the intended application.


  • GUI Bloopers 2.0 (2nd ed.).
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This book explains what conceptual models are, how to construct them, and why they are valuable. An introduction to cognitive and perceptual psychology for software designers and developers. Now in its 2nd edition.

The Authors

GUI Bloopers 2. A completely-updated second edition of the original GUI Bloopers, published in Available at most booksellers, including:. UI Wizards Product usability consulting. Classes Offered We offer the following talks and lectures.

Jeffrey Johnson

After completing this class, participants will: Have seen the most common GUI design errors and ways to avoid them. Be able to recognize those errors in software products and web-software. Be better designers and customers of interactive software and online services. After completing this full-day tutorial, participants will: Have seen the most common Web design errors and ways to avoid them. Be able to recognize those errors in websites and Web applications. Be better designers and customers of websites and online service.

Designing Responsive Software Despite Performance Limitations Many of today's interactive software products and services are not responsive enough. User-Interface Evaluation 1: Usability Testing This tutorial describes the many different ways to test software user interfaces on real users, and why one might use form of testing vs. User-Interface Evaluation 2: Discount Usability Evaluation Explains how to conduct heuristic evaluation of interactive software, to supplement usability testing.

This class provides design solutions for several common complex situations: Small display, lots of data: best practices for large tables, graphical and direct manipulation alternatives to tables, charting complex data. Jeff Johnson , UI Wizards jjohnson uiwizards. Many of today's interactive software products and services are not responsive enough.

Responsiveness is one of the most important factors in determining customer satisfaction with software and online services, but it is continually slighted by developers.

[PDF Download] GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers (Interactive

This talk distinguishes responsiveness from performance and points out that performance need not limit responsiveness. It explains that the user-computer interface is a real-time interface, with time-constraints that software must satisfy in order to be perceived as responsive. The talk also presents techniques for improving responsiveness despite limited or fluctuating processing resources.